Writing Fantasy: How to Make a Great Map 2

This is part 2 of my 'How to Make a Great Map' piece. Let's pick up where we left off. Nations and countries. First of all: how many people? How many villages? How big are the cities? The answers to these problems can be found right here. Seriously, this post is a godsend. It addresses everything from …

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A story you should go and read right now

If you're a fan of science fiction, you should go and read 'Salvage Opportunity' by Jack Skillingstead, over on Clarkesworld Magazine's website. Link here. It is my favourite kind of science fiction short story. It's easy to read, the worldbuilding is subtly handled, the mood is fabulous, it's fast-paced, the characters are fun and believable, …

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Writing Fantasy: How to Write Realistic Cultures

I am going to  have fun with this one. Culture is a topic of endless fascination to me. Which is why, whenever I see fantasy writers who have obviously copy-and-pasted a real-world culture into their story, I can't help but wonder "why? You could have done so much more!". Of course, that's just me being …

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Writing Fantasy: How to Create Realistic Geography

Here I'm going to talk about geography in fantasy. First thing, and probably the most important thing I'll say in this post: consider the effect of the geography on the people that live there. Before we get to that, though, let's cover the basics of geography: - Rivers flow downland, towards the sea. - Mountains …

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Writing Fantasy: How to Handle Politics

When writing fantasy, most people choose to adapt an existing nation or culture, change a few key concepts, and use that as their outline. This is still very feasible today, and you can still draw plenty of unique ideas from even the most used cultures. Case  study: everybody has done the Romans, but when they …

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